We built on the information that was curated from the previous test and readied the game for mobile integration. James developed a user interface for mobile users to be able to interact with the game. The addition of a joystick solved many players issues with movement with WASD. Dan solved testers issues of not being able to tell the chips apart from the enviorment by having the chips float and spin, giving a clear indication that they are an item that can be interacted with.
Shem implemented extra features for testing, such as attack speed and turn speed. So we can see what level the testers liked having it at in order to provide the best user experiance possible
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