This was a very productive sprint. James and Shem worked hard on improving the inventory. This element of the game has evolved and changed over time as we have felt tackling it in a different fashion would result in a greater user experience. This sprint was an exercise in problem management skills, The main inventory system was a large project to tackle. This problem was broken down into several smaller problems to make it more manageable, They also worked on a fully fledged mobile deployment. Dan worked on creating some amazing looking levels that help to sell you on the game world. I worked on refining and creating more 3D chip models. Making the connector part of the chip a separate object as to colour them differently.
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