This final sprint consisted of getting the final touches done. To build on feedback from our module leader, we included improvements to combat to make it feel more like a 'dance' with the enemy. We included a dodge button and a attack meter that goes down when you attack and recharges over time.
We encountered a lot of issues with getting the final build. We discovered that previous sprints before 7 on our GitHub repository would build, but sprint 7 would not. Narrowing this down we concluded that it was a specific issue with build 7.
After research we discovered it may have been an issue with the software versions and managed to successfully get a proper build that we are going to push out to replace the current version that is on the play store. This sprint was capped off by organizi
ng advertisement and media, such as getting a trailer and dev walk through made and making the final presentation.
Kommentare