This sprint we had our first usability test. This was a successful test that pointed out a number of bugs and quality of life aspects that would improve the user experience. We also implemented a movement speed slider on a scale of 1-10 to see what movement speed players like moving at. This is important to find out as the player will be changing speeds in the final project. The tests were successful and we received some good data back as well as bugs that we would not have picked up on from the perspective of developers. For example: testers discovered that you could clip onto walls. This was patched up by including invisible walls above the walls.
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