Sprint 2 Recap
- Philip Jackson
- Nov 17, 2021
- 1 min read
This week we built on the foundations we built for ourselves the previous sprints. Shem and James collaborated to create a functional prototype for the inventory system.
However, we discovered a bug wherein opening the inventory around specific pickup chips and closing it without adding it to the inventory would duplicate the item and create an infinite amount of chips. We are currently unsure of what is causing the bug, however this will be tackled next sprint. Health bars were also added to visualise the health of the enemies and the player so they can be provided with an idea of how much damage they do and how much damage they can take

Finally, we each invested into an asset pack to make use of for our game. This is going to make it look a lot better and save time on creating assets.
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