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Sprint 1 recap

Shem has worked to create a working, basic, prototype of our game that illustrates the concept of our game. The player character is represented by a cube that you are to move around and hit stationary enemies. This was achieved in the Unity game engine. Using basic cube and plane assets.

Combat is simple and easy to understand. With the player swinging their weapon at the enemy and defeating them in 3 hits.



James has been working on the basics of our inventory management system. As well as doing research into the inventory systems to build a foundation of knowledge for our system. He Created the inventory UI with toggle visibility Laid out the 3x3 grid Created the inventory script





Dan has been working on the level design.

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